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Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "".
The results were so encouraging, that Virtua Racing was fully developed into a standalone arcade title.
Though its use of was predated by arcade rivals in 1988 and in 1989Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, and displayed multiple camera angles and 3D humanwhich all contributed to a greater sense of immersion.
Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience.
The original arcade game has three levels, designated into difficulties.
Beginner is "Big Forest", intermediate is "Bay Bridge" and expert is "Acropolis".
Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis".
When selecting a car, go here player can choose different transmission types.
VR introduced the "V.
View System" by allowing the player to choose one of four views to play the game.
This feature was then used in most other Sega arcade racing games and is mentioned as a feature in the virtual slot car racing mode of games such as.
It was later ported to home consoles, starting with the in 1994.
Screenshot, arcade version V.
The Twin cabinets for the U.
As a result of this, many V.
The Twin cabinet that was sold in the rest of the world was built by Sega in Japan and used 29" Nanao monitors.
Twin cabinet, Twin Sit-down Model Also available was an upright URwhich was a single-player cabinet using the same force-feedback steering as the twin.
There was also a Deluxe version, known as the V.
DX cabinet type, which is also a single-player machine and has a 16:9 aspect-ratio Hantarex monitor the first use of a widescreen aspect ratio monitor in an arcade gameand 6 airbags 3 on each side built into the seat that will inflate and "nudge" the player when cornering, and one more airbag on the player's back that inflates under braking.
The seat is also adjustable via "forward" and "back" buttons using air pressure.
DX's force-feedback steering also uses two pneumatic cylinders to rotate the steering wheel, which differ from the electric motor-and-clutch system that the upright and twin versions use which have no inbuilt air systemso the steering feel is quite different.
Virtua Formula 8-machine plus commentator setup at the defunct Sega Virtualand, inside the, USA, in 1993.
Virtua Formula was released in 1993.
It was unveiled at see more opening of Sega's second arcade amusement parkwhere a whole room with 32 machines was dedicated to the game.
Virtua Formula was effectively a "super DX" version of V.
Most of these units were converted into Sega's second-generation Indy car simulator,and are commonly found at larger locations in the U.
All versions of Virtua Racing are linkable up to 8-players; meaning 4 twin units or 8 DX, UR, or Virtua Formula cabinets can be linked together using fiber-optic cables.
In addition to this, there was an optional display known as the Live Monitor that would sit atop the twin cabinets and replay action shots of what was occurring with actual players in a "virtual sportscast" by a virtual commentator, "Virt McPolygon".
There virtual slot car racing only one track.
This chip was extremely expensive to manufacture, leading Sega to price the Genesis version of Virtua Racing unusually high: 100 in the United States and £70 in the United Kingdom.
The game was incompatible with 's re-released Genesis 3 from 1998, and would not work on any Genesis equipped with a.
It performed much closer to the original arcade, and included two extra cars "Stock" and "Prototype" and two new tracks "Highland" and "Sand Park".
The Saturn release has the game soundtrack as standardwhich can be listened to in any CD player.
The Saturn version also includes seven new courses and four new cars.
Unlike other versions, it features Grand Prix mode, where players drive a series of cars and the tracks to earn points.
It was released in in 2004 and in and in 2005 as part of the.
It includes three new courses and four new cars.
Featured in the game is Deluxe Type and Twin Type with both version running in WIDE VISION.
New to this port is the ability to play online up to 2 players and offline up to 8 players in a single system, the game simulates running up to 8 Twin Type version machine in Link Mode so the player can play the game in multiplayer on a same environment.
The game also features online leaderboard with downloadable replay for the top 50 player on each track and cabinet type.
Virt McPolygon also featured in the game when replaying a race running in Twin Type cabinet.
It debuted in North American arcades at the top of RePlay 's deluxe cabinet earnings chart in October 1992, and it remained at the top through March, April and May 1993.
It was later number-two in August 1993 behind Stadium Crossand remained at number-two in October 1993 behind.
At Japan's 1992it was nominated for Best Action, Best Direction, and Best Graphics, but lost to, andrespectively.
Upon its arcade release, called it a "racing masterpiece" and said its "lifelike racing sensations are extremely impressive and exciting".
They called it "one of the most realistic racing games ever" and concluded that it leaves "all other racing games eating its technological dust".
They concluded that, while source graphics are not as "drop-dead stunning" as the more recentVirtua Racing still has a greater "heart-pumping sense of speed.
They criticized virtual slot car racing audio and low longevity but nonetheless concluded "VR is the best 16-bit racer yet.
Like GamePro, they criticized the audio but held that the game, though not as good as the arcade version, was the best racer yet seen on cartridge-based systems.
GamePro gave the 32X version a highly positive review, stating that it successfully addressed the Genesis version's longevity problem with its new cars and new tracks.
They also praised the improved graphics, details, and controls, and the retention of on-the-fly view switching even in two-player split-screen mode.
GamePro similarly remarked "This version not only looks better than both the Genesis and 32X versions, it also has a ton more options.
A reviewer for felt that Virtua Racing was antiquated by this virtual slot car racing, particularly with the imminent release of on the Saturn.
However, he acknowledged that the game had enough historical impact to draw its share of loyalists, and said the Saturn version "is not only arcade-perfect, it also contains crucial features not present in the original.
He concluded that the Saturn version is good on its own terms, but completely overshadowed by the Saturn conversion of Sega Rally Championship, which https://slots-free-money.site/virtual-289/virtual-horse-racing-game-golden-derby-quest-10829.html to be released just a few weeks after.
Maximum made the same comments but were more vehement in their criticism of the fact that the Saturn version is not a straight conversion of the arcade game.
In 1994, it appeared at 4th place on 's list of Top Mega Drive Games of All Time.
In 1996, the arcade, 32X, and Saturn versions but not the Genesis version appeared at 11th place on Next Generation 's list of.
They noted that their ranking it higher than any other racing game on the list including Sega Rally Championship and Daytona USA was deliberate, since Virtua Racing "drives better.
Archived from on April 12, 2010.
Retrieved 19 January 2014.
Then in 1992, he changed gaming forever with Virtua Racing.
Overnight, 'polygons' became the buzz-word of the industry.
Maximum: The Video Game Magazine.
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